Slide 7.10: Hello_a.c Slide 7.12: Line-by-line anatomy of Hello_a.c (cont.) Home |
Hello_a.c
FormType *pfrm;
typedef struct { WindowType window; UInt16 formId; FormAttrType attr; WinHandle bitsBehindForm; FormEventHandlerType *handler; UInt16 focus; UInt16 defaultButton; UInt16 helpRscId; UInt16 menuRscId; UInt16 numObjects; FormObjListType *objects; } FormType;Your code should treat the
FormType
structure as opaque.
Do not attempt to change structure member values directly.
window
: Structure of the window object that corresponds to the form
formId
: ID number of the form, specified by the application developer
attr
: Form object attributes. See FormAttrType.
bitsBehindForm
: Used to save all the bits behind the form so the screen can be properly refreshed when the form is closed
handler
: Routine called when the form needs to handle an event
focus
: Index of a field/table object within the form containing the focus
defaultButton
: Resource ID of the object defined as the default button
helpRscId
: Resource ID number of the help resource
menuRscId
: ID number of a menu bar to use if the form has a menu, or zero if the form doesn't have a menu
numObjects
: Number of objects contained within the form
objects
: Pointer to the array of objects contained within the form
FrmGotoForm( Form1 );
formId
: ID of the form to display