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Slide 7.10: Hello_a.c Slide 7.12: Line-by-line anatomy of Hello_a.c (cont.) Home |
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Hello_a.c
FormType *pfrm;
typedef struct {
WindowType window;
UInt16 formId;
FormAttrType attr;
WinHandle bitsBehindForm;
FormEventHandlerType *handler;
UInt16 focus;
UInt16 defaultButton;
UInt16 helpRscId;
UInt16 menuRscId;
UInt16 numObjects;
FormObjListType *objects;
} FormType;
Your code should treat the FormType structure as opaque.
Do not attempt to change structure member values directly.
window: Structure of the window object that corresponds to the form
formId: ID number of the form, specified by the application developer
attr: Form object attributes. See FormAttrType.
bitsBehindForm: Used to save all the bits behind the form so the screen can be properly refreshed when the form is closed
handler: Routine called when the form needs to handle an event
focus: Index of a field/table object within the form containing the focus
defaultButton: Resource ID of the object defined as the default button
helpRscId: Resource ID number of the help resource
menuRscId: ID number of a menu bar to use if the form has a menu, or zero if the form doesn't have a menu
numObjects: Number of objects contained within the form
objects: Pointer to the array of objects contained within the form
FrmGotoForm( Form1 );
formId: ID of the form to display