Comparison Index |
C++ |
Java |
Call by value/reference |
Supporting both |
Supporting call by value only, but no call by reference |
Compiler/interpreter |
Using compiler only. C++ is compiled and run using the compiler which converts source code into machine code so, C++ is platform dependent. |
Using compiler and interpreter both.
Java source code is converted into bytecode at compilation time.
The interpreter executes this bytecode at runtime and produces output.
Java is interpreted that is why it is platform independent. |
Design goal |
For systems and applications programming |
Being easy to use and accessible to a broader audience |
Hardware |
Nearer to hardware |
Not so interactive with hardware |
Goto statement |
Supporting |
Not supporting |
Libraries |
Comparatively available with low-level functionalities |
Providing wide range of classes for various high-level services |
Major usage |
System programming |
Application programming |
Memory management |
Managed by developers using pointers.
Supports structures and union. |
Controlled by system, does not use pointers.
Supports threads and interfaces. |
Multiple inheritance |
Supporting |
Not supporting multiple inheritance through class, but it can be achieved by interfaces |
Object-oriented |
Yes |
Yes. Everything (except fundamental types) is an object in Java.
It is a single root hierarchy as everything gets derived from java.lang.Object . |
Operator overloading |
Supporting |
Not supporting |
Pointers |
Supporting |
Not supporting |
Polymorphism |
Explicit for methods, supports mixed hierarchies |
Automatically using static and dynamic binding |
Portability |
Platform dependent as source code must be recompiled for different platforms |
Uses concept of bytecode which is platform independent and can be used with platform specific JVM. |
Program handling |
Methods and data can reside outside classes.
Concept of global file, namespace scopes is available. |
All methods and data reside in class itself.
Concept of package is used. |
Runtime error detection mechanism |
Programmers’ responsibility |
System’s responsibility |
Structure and union |
Supporting |
Not supporting |
Thread support |
Not having built-in support for threads.
It relies on third-party libraries for thread support. |
Having built-in thread support |
Type semantics |
Supports consistent support between primitive and object types. |
Different for primitive and object types |