Slide 8.11: TYPEDEF operator Slide 9.1: Procedures Home |
JMP
and LOOP
Instructions
JMP
Instruction
JMP
instruction causes an unconditional transfer, the offset of destination (from the start of the code segment) is moved into the instruction pointer, causing execution to continue at the new location.
LOOP
Instruction
LOOP
instruction repeats a block of statements a specific number of times.
The loop destination must be within –128 to +127 bytes of the current location counter.
ECX
is automatically used as a counter and is decremented each time the loop repeats.
The execution of the LOOP
instruction involves two steps:
ECX
.
ECX
to zero.
If ECX ≠ 0
, a jump is taken to the label identified by destination.
Otherwise, if ECX == 0
, no jump takes place and control passes to the instruction following the loop.
Compare and Jump | Loop | Double Loops |
; 10 × 5 = ; 10+10+10+10+10 X = 10 Y = 5 .code mov eax, 0 mov ecx, Y L1: cmp ecx, 0 je L2 add eax, X dec ecx jmp L1 L2: call WriteInt |
; 10 × 5 = ; 10+10+10+10+10 X = 10 Y = 5 .code mov eax, 0 mov ecx, Y L1: add eax, X loop L1 call WriteInt |
; 10 × 3 × 3 = ; (10+10+10) + (10+ ; 10+10) + (10+10+10) X = 10 Y = 3 Z = 3 .data save DWORD ? .code mov eax, 0 mov ecx, Z L1: mov save, ecx mov ecx, Y L2: add eax, X loop L2 mov ecx, save loop L1 call WriteInt |
Output | Output | Output |